The CAM file contains much of the needed info beyond the separate
mission files. I am going to give a basic overview of how to set
it up so things work properly. The first thing to do is to import
your map image. This file will then become a part of the CAM file
and you can then discard the zar file that you used.
The next step is to import the CAMPAIGN.TXT file which needs
to be located within your path directory in the /TABLES/ folder.
It can be named anything, for example FOT_CAMPAIGN.TXT. Use the
original file as a guide and modify it as needed. This will bring
in all of the missions, special encounters, random encounters, landscape
maps, prefabs, recruits, and QM list that are in the CAMPAIGN.TXT
file. If you do this there is no need to import anything else!
A few other things to note is to have the GENERIC_MISSION.TXT
file located within the /LOCALE/GAME/ folder of your path. Keep
this file name the same without modifications or there may be problems.
Again, for this file just copy the original file and make whatever
changes are needed. The mission maps should all be located in the
/CAMPAIGNS/MISSIONS/CORE/ folder of your path.
Now when you click on the CORE field as shown above, all the
mission maps will be shown on the left side along with a jumble
of circles in the top left corner. To place a mission in the correct
location is as simple as double-clicking the mission on the main
list on the far left and then clicking somewhere on the map. This
will move the circle to the place you choose. Double-click the next
map name and repeat.
The last thing to note is the starting position of the campaign
which can be placed by clicking the POS field and then clicking
somewhere on the map.