| The CAM file contains much of the needed info beyond the separate 
            mission files. I am going to give a basic overview of how to set 
            it up so things work properly. The first thing to do is to import 
            your map image. This file will then become a part of the CAM file 
            and you can then discard the zar file that you used. The next step is to import the CAMPAIGN.TXT file which needs 
            to be located within your path directory in the /TABLES/ folder. 
            It can be named anything, for example FOT_CAMPAIGN.TXT. Use the 
            original file as a guide and modify it as needed. This will bring 
            in all of the missions, special encounters, random encounters, landscape 
            maps, prefabs, recruits, and QM list that are in the CAMPAIGN.TXT 
            file. If you do this there is no need to import anything else! A few other things to note is to have the GENERIC_MISSION.TXT 
            file located within the /LOCALE/GAME/ folder of your path. Keep 
            this file name the same without modifications or there may be problems. 
            Again, for this file just copy the original file and make whatever 
            changes are needed. The mission maps should all be located in the 
            /CAMPAIGNS/MISSIONS/CORE/ folder of your path. Now when you click on the CORE field as shown above, all the 
            mission maps will be shown on the left side along with a jumble 
            of circles in the top left corner. To place a mission in the correct 
            location is as simple as double-clicking the mission on the main 
            list on the far left and then clicking somewhere on the map. This 
            will move the circle to the place you choose. Double-click the next 
            map name and repeat. The last thing to note is the starting position of the campaign 
            which can be placed by clicking the POS field and then clicking 
            somewhere on the map. |